Thursday, December 11, 2008

Heh.

So... If you'll remember my earlier post about wanting a new monitor... it was written around election time:


Welcome to Nerdom folks. 

Thats an LG 26".. and man is that thing awesome; runs at 1920x1280 and is insanely bright and has just awesome clarity (5000:1 Static contrast ratio).  To the right of it is Jill's 19" Wide... she got the Acer 22".

So thats the latest edition to "The Beast"... suck thing about computer hardware is that it's always improving.. but right now I'm running:

E8400 Core 2 Duo 3.0 Ghz (OC'd to 3.4 Ghz)
Corsair 4GB DDR2 1066 
XFX 8800GTX 768Mb x2 (SLi Config)
Seagate 250GB 10K HD's (Raid)

Quite the little beasty IMO. 


Wednesday, December 10, 2008

Blackguard Suggestions

Ok... so now the newness has worn off and it's, yeap, suggestion time for the Blackguard!

PvE - even though I really don't care, nothing thusfar is wrong with this class... in fact, for AE Farming, it might be a little OP'd. Me and Carlton were taking between 11-13 lvl17's last night (lvl16 BG, lvl14 DoK) and usually ending the fight with 75%+ HP's... that'll be even easier tonight with 15-Hate cost CAE AE damage.   DPS, for sustained fights (Champs+) is a little bit low... and I noticed last night that I looks like the Knockdown's duration, increased by hate, doesn't work on mobs.. I'll test this later tho. 


RvR - Different Story: the BG has a place, but the survivability of other tanks really isn't there... and I can't really figure out why. Keep in mind, I've got pretty aweful gear atm. I've got 61% Mitigation from Armor atm, 197 Toughness (with no Chosen around)... and marginal Magic resist (23% Elemental, 19% Corp, 21% Spirit) unbuffed. 
 
Keep in Mind too; I'm the almight lvl17... I'm missing a good 55%+ of the skills I'll have end game.  Still, you can start to see glimpses into problems the class is going to face later on. 

Survivability - Very low for a Tank, and all the gear that I have has stacked wounds (at lvl17 I've got about 4K Hps... which is close to my 22 Chosen)... so I know it's not that. I think it's the lack of self buffs, like the Chosen or the BO, that effect survivabilty. While those classes get the buffs baseline... BG's have to spec into their defensive tree for them, and it burns a tactic slot. Armor doesn't appear to be an issue (61% Mit), but I think we lack a defense (like the chosen) to remove Armor Piercing benefits.

DPS - Single Target DPS is... marginal. The DPS experienced at lvl11 in T1 isn't the same as now, and healers have more tools to keep themselves up. Pitiless Strikes kind of feels like a regular-damage wise - hit... Monsterous Rending is nice for boosting your Damage in scenarios, but really it does little to bring someone down single-target wise. The 25% armor penetration is marginal at best, especially at 40AP per use. 

So now we actually lay into the Suggestions (!!) Phase =)
  • Make Hateful Strike baseline (no tactic) apply a toughness buff at 15% / 30% / 50% based on hate. Move "Unstopable Fury" (anti-dispel) to the Tactic's place in the defensive tree
  • Remove the 5sec Cooldown on Feeding the Weak. If the heal seems too much, make the augmentation a 'Remove Armor Penetration' self buff based on Hate (30h-25%, 60h-50%, 90h-75%) to increase survivabilty. 
  • Change Murderous Wrath (25% armor ignore) to a Hate based Mechanic (30h-25%, 60h-50%, 90h-75%)... this could be made a Tactic for balance purposes (testing) http://wardb.com/spell.aspx?id=9323
  • Change Elite Traning (Anguish / Anti-Magic tree) to:  For 10 seconds, your elite training allows you to weather the magical onslaught of your foes, increasing your magic resistances base on your hate:  30h-10%, 60h-20%, 90h-30%, Then make that duration effected by Pitiless Feeding (+10sec Duration)
  • (*Bug Fix*) Make Monsterous Rending effect targets up to 15ft away (instead of no range, as it is now)
  • Change Blade of Rhuin - Remove block Pre-Req: You slice into your enemy, hitting for 100 damage and cripple them based on hate:   30h -200dmg / 5 sec, 60h - 575/ 5sec. (no 90Hate... 15 hate cost)
  • Mind Killer - Increase the amount of the debuff by 100%, increase the AP cost to 40AP. 

I'd really like to see the Anguish tree get some nice Magic-mitigation based off of hate... it's the Anti-magic tree.. it should give casters and healers and "Oh crap" feeling whenever they see a Blackguard running at them; kind of the way it gives tanks the "Oh crap" feeling whenever they get a Armor-Removing MDPS on them. 

Tuesday, December 9, 2008

OMG!

I'm about to make a non-WAR Related Post?! OMG! (Don't worry... I'll follow it up with some BG goodness or something. 

So this weekend was awesome. For those of you that don't know or read Jill's blog... we went on a Marriag
e retreat this weekend with our Church's (North
 Metro) Newlyweds group that Jill and I are involved in to Gatlinburg, TN. We had such a great time together.. and it was really nice not having cell phones, computers, etc.. Which is pretty crazy for me to say:

We went over a series called iMarriage, by Andy Stanley, and integrated it slightly with themes from the book 'Love & Respect'. iMarriage is all about controlling the "big / Capital I's that individuals can bring to a marriage"... basically, saying to keep putting yourself-first under control, and mainly be concerned with the needs and desires of your spouses above your own; and then relating that to biblical themes. It was really and eye opening series, with the first portion talking about "Expectations" vs. "Desires".. and how many times your desires will creep to expecations without you even knowing it; then your significant other is 'obligated' to simply maintain the status-quo on these expecations to simply 'break-even'... and in a relationship like that there's no real room for growth (spirtually, emotional and affectionatly as a couple). 

This really was an eye opening concept (Desires vs. Expectations).. because items do tend to slowly creep from one category to the other. The seri
es also covered getting more deeply connected with your spouse as well as the role that we play (bibically) in the relationship.. we, as spouses, are supposed to convey to our significant other the same type of unselfish reverence and grace that Christ conveyed to us...and that by being reverent, respectful and loving to our husband/wife, we are therefore doing God's will and glorifying him. 

Man that was a mouthfull. 

It was a really great and eye opening series; and I'm so thankful that we were able to be involved in it. 

The other really great thing was just hanging out with other people at the Cabin and in Gatlinburg. We watched the SEC Championship with everyone (well, we were cooking dinner) on a big projector... made dinner for everyone (Lasagna was awesome! Everyone loved everything Jill made)... had some really great discussions(The guys breakout session lasted longer than the girls!).. lost track of time and Stayed up till 3am talking, walked around Downtown Gatlinburg and took pictures of Mullets... lots of fun stuff. 


I also found the most awesome Spice ever..... Paula Deen's Butt Massage. 



Jill probably gave a better account of it, head over to her blog and check it out =)


Friday, December 5, 2008

Blackguard!


Been a while since I posted; sorry =/

So, with the conclusion of the 'Heavy Metal' Event... and the introduction of 1.06 patch, the fury of a legion of Blackguards has been released on the world of Warhammer online! I was pretty stoked... I'd been waiting for the BG for about 2years now; its the class I wanted to play from the get go; then it got cut from production at the last minute. 

It's a "Hate" based class that's the Mechanic mirror of the IB, and role mirror of... the SM I guess.  Listed as an offensive, Anti-Magic tank, the Blackguard is designed as a caster killer.. with interupts, debuffs, disorients; you've got a lot of skills to knock casters out of a fight quick, coupled with high Magic defenses. 

First Impressions: The first night with the BG sucked. Bad.   There were only Knights of the Blazing Sun (Anti-Melee tank) in senarios... so we were getting rocked. The BG ISNT geared to tanking down other tanks; we've got very few skills oriented towards penetrating defenses. Also, I was trying to play it like an ironbreaker, and I was hoarding my Mechanic (Hate).

You can't play these things like an IB... you're missing 40% of the class if you try and hoard hate, unless you're building it for some defensive positioning. Hate doesn't augment most skills in a super-meaningful (read: dmg output) way... it augments secondary effects such as Crit-Chance debuffs and knockback ranges. Your high DPS skills (Pitiless Strike - 90 Dmg delve @ lvl11 + Tough debuff) cost hate to use... so if you're not spending hate, you're not shelling out the numbers you should.  It took me a solid night to get use to doing that.... cause its totaly opposite of a IB. 

Duoing with CJ on a Dok... and he's really getting the hang of a DoK too (which, to be honest, is my favorite class in the whole game. It doesn't work with our setups... but the DoK is just an amazing Machine of a class) adn we're able to take down just about everything. So that leads us to a short story....

I'm lvl11, he's lvl10... We start heading off to the Docks in Nordland, we've been just free roaming... kicking butt and taking names of solo's and trios for a little bit. We get to docks... 2 KotBS and 1 Shadow Warrior... Drop all three like bad habits. So we decided to take docks.. took like 2 minutes. 

So we're chillin, waiting for the 5minute timer to roll up so we can get our second round of Renown and Xp for 'defending' the Docks. I was trying to get out of my combat stance, so I was switching weapons in and out... going from shield + sword, to Halbred, back to shield.. so while I'm swapping in and out... in Rolls order in all their glory.  Initially.. 3 KotBS, 1 WP, 1 WH, 1 SW. 

Yeah, 6v2. 

So fight starts... first target was the WP... I start hitting and I see all this crap rolling across the top of my screen. I noticed we're having a little trouble getting this WP down... I mean, we dropped him, but it took a solid 15sec. Moved on to the WH.. she was like, lvl4, so she took like 10 sec... moved to a KoTBS.. and I finally paid attention to the message at the top of the screen

"You must have a melee weapon to perform that ability!"


Yeah. I didn't have a weapon equiped... my character is 'effn PUNCHING for 1-4 damage per hit.  In WAR, you can't swap weapons in and out during combat... so I'd have to wait until me and CJ were out of combat for 8 seconds. (Thank god the DoK's covenant still procs on Punches... let me do about 60 dmg per punch every 2 to 3 punches). So basically I'm there just absorbing damage for Carlton via guard... and my DoT styles, for some reason, were still applying. 

So, by sheer luck.. the SW is an idiot... and punts me, and Carlton, out of the fray. At this point it was about 2v2... (1 got killed while I was punted by my DoT's.. so 1v2 technically) me and CJ get punted pretty far, in roughly the same place... and there was just enough time, before the SW got back in range, for me to pop a weapon in my hand. 

2 More add in on the fight... 1 KotBS and 1SW. 

the rest of the fight took a solid 20 seconds. we ROCKED the two SW's left, then the KotBS tried to get away, but didn't. Swinging with a weapon instead of punching really helps. 

After we'd realized what just happened... me and Carlton laughed for a solid 3 minutes over Vent. We'd just taken 8 people... of which most were between lvl7-9 (WP was lvl10)... with me not having a weapon equiped for 90% of the fight. I mean... not only did we survive 8v2, which is a feat in itself.. but we did it without 1 of us having a dang weapon. 

If I was anyone of those 8 people... I woulda just quit for the night. 


In Short... the blackguard is really growing on me =)  I've just gotta get it out my mind.. 1) I'm not an IB, 2) I'm not designed to kill everything 3) I work EXTREMELY well with a DoK ;P

Wednesday, November 26, 2008

Fixes then....



So the other day I posted some feelings on WAR (still nothing but <3>
Hokay, so... (here is deh earf, ROUND). 

Open RvR Changes:
  • Decrease Scenario RP/XP Gain by Half. You want people in the "frontiers"? Then you've gotta take scenario's down to where Open RvR is more 'profitable'.
  • RvR Token-Based Loot Dungeon Accessible by only the Realm with the most Keeps locked down. Give people an incentive to RvR and take and hold keeps.... This is DF from DAoC. 
  • Relics - Give the realms something to REALLY fight for. Make Fortress and The Maw the equivalent of Relic keeps from DAoC; have relics be influencial in RvR too (+5% damage, +5% healing). 
  • RvR 'missions' / rewards - Since we're such a Carrot - stick -horse MMO generation now. Give defenders an incentive to defend Keeps in the form of RP's / XPs. Make Battlefield objectives = 500xp per level of character, and Keeps = 750xp per level of Character.
  • RvR Kill Collectors - Make certain areas (keeps and BO's) Yield Kill-Collector "kills" for the defending realm. Turnin-able at something like 100 renown / 400 xp per kill. 
  • REALM ABILITIES - Give the playerbase a REAL reason to hit rr80. Give abilities like IP/Purge/Det/Charge instead of all these meaningless, tiny passive bonuses. 
  • Passive Keep Bonuses - Make each Keep controlled, over 2, provide bonuses to the realm. 
For instance.. 3rd Keep controlled - +3% Gold in RvR & PvE
 4th Keep controlled - +5% Xp in RvR
                                 5th Keep Controlled - +5% AP for the entire realm
  • Zone Contribution - Take PvE out of any zone locking contribution. WAR is about War being EVERYWHERE, and is RvR-Centric. PvE Public Quests should not influence how a zone is controlled, RvR wise. Make war, and zone control, all about getting out in your RvR area and TAKING objectives & keeps, and killing people
  • Bounty Point / Fame system - already appears to be being talked about. But have another 'experience' tier (BP's or Fame) that can be traded in for Potions, siege equipment, Keep-upgrade funds, etc. 

Another huge piece is Itemization. Make Renown gear like it was in Beta... I mean, the badassiest of the badass. If I'm RR11 Rank11 in Tier 1; I should be a beast to mess with, cause I've obviously put in the RvR time. Make the gear purchasable at keeps worth something. That alone will help people take a defend keeps... as it is, I've got a 22 Chosen who I haven't touched RvR gear since lvl8... because it ISNT WORTH IT. The stats are aweful, and they're 10x worse than any RNG you can get in PVE. I really hate to say it.... I hate too... but take a lesson from WoW on Itemization: make the best RvR stat-gear only earnable thru RvR, and the best PvE-Stat gear only earnable thru PvE. 

I could add a section on Class balance... so far as RDPS vs. MDPS vs. Tanks & Healers. But I think Mythic is really moving in the right direction. I think the KotBS is going to be a great addition to order in that will really give order a 'nice' looking tank with Chosen-esque aruas... and the Blackguard is going to be a great anti-magic addition to Destruciton. I think they're moving towards the right path on class balance... upcoming Open RvR changes are going to be crucial, however. 

Yes, I do realize that most of these are DAoC-ripoffs. But ya know what? DAoC RvR *worked*.. don't fix it if it isn't broke. 

Something else Mythic needs to do... Swallow their pride and merge servers. WAR only functions in a High Popuation environment... take all of the low/low servers and merge them.. and come out with only a few High/Highs. Wait Queues are fine... WoW has proven that people will wait in line to play. If they prove to be problematic, then increase server #'s 1 at a time, regulating your game-population. 

Monday, November 24, 2008

State of MMO's and the marketplace

This really isn't a WAR post... WAR will be referenced, but so will WoW and DAoC as well; I'll probably throw in some EQ and UO for spice and flavor.

Ok, so a post on VN got me thinking.. this guy posted about why WAR has kind of not lived up to some people's expectations, and just about the state of MMO's in general right now.

History lesson, and I'm not MMO history expert.. in fact, I'm probably in my MMO Mid-Life-Crisis, and not an 'old timer'.

Back in the day, the first big mainstream MMO's were Everquest and Ultima Online. These are the holy grails of MMO's... EQ *defined* the PvE Experience, and it was what Brought to life D&D and MUDs in a very real, graphical sense. It set the standard on how the combat system was to work, how Mana / Hits worked in a game environment, experience and leveling speeds, class balance and synergy and 'bosses' or raiding. Most of all functions and framework for any modern MMO's PvE experience can be attributed to lessons learned and discovery made during EQ's time as the prime-MMO... and to the naysayers: EQ must have done something right; there’s still people playing on their servers, and its about to be 2009. PvP.. this was defined by U.O... the Pace of PvP, skill level involved, skill sets required by certain classes, and roles filled in a group. Unfortunately, I never really had the opportunity to play UO, which I really regret.

So these were the basic MMO's... the crowd playing them was pretty young/green.  But as UO and EQ progressed... the player base got more mature, and more what is termed, Min-Maxed based. People wanted to know the formulas behind the game, they wanted more complexity, they wanted more depth in Combat and Content, and they wanted more skills required of the player and less repetitious (spelling?) button mashing. They wanted a defining rift between the haves and the have-nots... people who took the time to max their character, learn the strengths and weaknesses, and figure out the complexities of the games SHOULD have a distinct advantage.

 

Then came DAoC.. this was the by-product of a player base asking for more complexity. To date, I really don't think there is a more complex (save *maybe* AoC.. but I don't think so) combat and casting system. Players had to worry about multiple stats, resists, buffs, buffbots, potions, positional, reactive, realm abilities, charges, timers, procs... there was a plethora of information to see, process and react too during combat. At it's peak, DAoC saw a subscription base of about 250,000 people.. and was the first "RvR and Siege"-centric MMO to date. No one had even touched some of the Ideas that Mythic introduced in DAoC... from Keep sieges, to RvR-managed dungeons, massive RvR battles, relics... these were all new and fresh ideas introduced because of a demand from the player base. DAoC was, thru the SI expansion, Community-Centric... the community rallied behind one another... responding to Frontier calls, RvR keep sieges, relic raids and Emain-Roaming.

Fast forward November 24, 2004; World of Warcraft is released. WoW, I personally think, can be attributed to the most massive set back in gamer-thought and culture since the advent of the modern computer game. WoW introduced the MMO genre to (yes 11 million people worldwide) about 3 million new players between the US and Europe. WoW introduced a new-player 'friendly' combat system and interface, along with simplistic skills sets, easy to learn combat mechanics, minimal stats and requirement for character knowledge. While this was great for MMO exposure, it set the mind-set of the playerbase back to the EQ era. People entirely new to the genre where put off by the complexities of DAoC, EQ and UO. In terms of PvP, no one wanted any lingering or detrimental effects associated with events such as loosing or death... WoW had no death penalty and Global PvP ment little in terms of progression. There was no "realm pride".. now the community was divided into a subset of guilds, with the only commonality between players on the same 'realm' were aesthetics. Players didn't demand a combat system that rewarded skill and reaction; but one that padded mistakes and was more forgiving towards beginners. Community, complexity and.. responsibility... were tossed out the window in WoW, in favor for a larger player base and more money.

Money does in fact, drive a business. And the shift proved great for Blizzard, good for them. However, 11 Million subscribers has proven to be a paradigm-shift for the MMO genre in general. Now every MMO must compare and compete with WoW; lets face it... it's the 800lb gorilla in the room, you can't afford to ignore it.

Now, since 2004 there has been a lot complaints about WoW. Their player base hasn't shown to be terribly dedicated as it experiencing an ebb-and-flow with each new MMO release. Their players are eagerly awaiting the next-best thing. However, it hasn't been delivered. MMO companies are too set in trying to compete with WoW in Blizzard’s arena instead of thinking outside the box and coming up with something new and innovative.

I thought WAR was going to be the new innovation. I mean honestly, it's a Mythic Product. The people who INVENTED RvR, Class balance in RvR Scenarios, RvR dungeons and half of the skills found in modern MMOs. As much of a Mythic fanboy as I am, and a WAR-addict... Mythic really missed a great opportunity. They Missed the mark... they tried to take WoW, a PvE focused game... sling some new paint, new carpet and some landscaping on it, and make it an RvR game. What they said on paper really hooked a lot of people; the game had over 800K people sign up for the Beta for crying out loud. People are DESPERATE to get away from the treadmills that MMO's have become! Yet... post-release and taking a 2month look back at the game, there's too many points that they really missed the mark on; and now their subscription base is showing signs of dwindling because of it (in conjunction with a WoW Expansion pack). Mythic took the same path as Blizzard... and instead of adopting a complex combat system; they went with an AP based, low-mechanics, few-stat combat system that uses casting on the run, a lot of instas, and very few interrupts... and now they’re seeing the detrimental effects of it (trouble balancing RDPS with MDPS). And the great, seemingly innovative RvR systems they had touted, have kind of fallen to the wayside and many people see no incentive to RvR in the open and prefer the Mini-games that scenarios have become. The entire 'tiered' system subdivides the community on a 3x4 basis, per realm... so there's very little community interaction, outside of either your Guild or a Premade. RvR is essentially pointless, as the keeps and battlefield objectives play little part in terms of zone capture... PvE Questing and Scenario's play just as much of a role; so the need to go capture keeps and objectives is small. City sieges, the massive and epic battles that were touted pre-beta...turns out are a collection of PQ's, in which the opposing side race to complete PvE objectives quickly.. and that determines if the city is sacked or not; which seems backwards given its an RvR focused game. And the PvE, even for PvE, is very repetitious and boring... 

Don't take the previous statement as saying that I don't like WAR, or I'm a WAR naysayer. I'm not; I fully enjoy WAR and it's the best MMO out there right now... but it didn't really live up to its expectations, from an older-gamers’ perspective. Before we see another DAoC-esque innovation in the MMO game-space, the Collective WoW mentality is going to have to grow up. Maybe they're showing signs of it; they're not loyal to WoW by any means... but they're just not there yet. I think as time progresses, its going to become harder and harder for innovation to shine through, however, because investors are driving game development now (the game industry is a multi-billion dollar industry, achieving higher level or revenues that film now) and they've seen what the WoW model has done. Hopefully tho... a small, idealistic development company can not succumb to investor's whims and produce a quality, innovative and complex MMO and propel the mindset of the current MMO generation to the level that we should currently be at.

Mythic did it in 2000/2001... hopefully, either they or someone else, can do it again.


SUMMARY: The post was NOT really (I got off on a tangent) directed toward my feelings at the shortcomings of WAR, its moreso how WoW and it's mentality have really set back the progression of innovative MMO thought and gameplay with the advent of simplistic, forgiving combat systems, and a diluted community based around gear and self-centeredness... foregoing community and the "RP" of MMORPGS. 

Lots to Catch up on

So I haven't blogged in a couple of days... sorry =/

I've just been so stupid busy tho!  It's the end of the semester... so class is winding down, but projects and finals are winding up, so I've been meeting with my group every monday night to try and get this crap finished. 

Yes another group project. That's all KSU does. It's a "suck" buffer so that their professors can do less work, and manage the class less... Professors have gotten really lazy. I guess that's one of the Advantages to being in College for 5 years... you get to watch the professors go from caring about their class of 25... to not giving a dang about anyone in their class of 95. 

Then every tuesday I've actually GOT class... and my group is less than spectacular; and that's being as nice about it as I can. So, a group of 9... I've done the 43 page paper, I've made every deliverable except for 2, I'm the one who set the meeting dates.. and I'm the primary speaker for our presentation. Why does it always end up that way? 

Katie hit the flo' at school and had to go to the hospital... and it ends up she's got mono! =/ Which really sucks... cause Mono is gay and makes you tired and susceptible to other viruses, infections, bacteria and just all around bad stuff... it drains your body too; which is no fun. Hopefully tho, she can get some good rest.. take it easy and not work to the bone (Glawson's don't have a problem with being stubborn and being work-a-holics, do they?) and recover pretty quick. 



We got a puppy, after my last post... lol. His name is Chance, and he's a little nut. I really think he is pretty smart; well, as smart as a 10wk old puppy can be. He's housetraining extremely well already, he's only had 3 total accidents in the house (in over a week!). I really think a lot of that is due to Jack being there... he sees Jack do his business outside, so he thinks it's the cool thing to do. Jack's getting along with him well (sometimes I think Chance gets on his nerves a little) and he's a great personal trainer for Jack... hopefully all the running around and playing and stuff really helps Jack slim down a little. The schanuzer personality is just awesome... they can go from rambunctious and running around the house, to calm and laying in your lap at the drop of a hat. Both of them rode really well on the way to North Carolina.. they slept pretty much the whole way.... Chance really has taken to Jack tho. When we would try and hold him up front, he wanted to scramble over the headrest so that he could at least just see Jack; the little nutjob. 

I'm going to go off on a Warhammer / State of MMO's in general rant in just a minute.. so we'll save that for a sec. 

I guess that's about it... I can't believe its already november! Jeez, we're almost into 2009.